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1. More Missiles! - in Ships and Modules [original thread]
The problem of "fake area effect" is that rocket does 20dm, even if cruise missle hitting frigate will deal 10% of damage it will still better then a rocket. - 1000 times better range - same missle for all ships, same launcher, same ammunition in...
- by KR SUN - at 2004.07.10 12:43:00
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2. More Missiles! - in Ships and Modules [original thread]
The problem of "fake area effect" is that rocket does 20dm, even if cruise missle hitting frigate will deal 10% of damage it will still better then a rocket. - 1000 times better range - same missle for all ships, same launcher, same ammunition in...
- by KR SUN - at 2004.07.10 12:43:00
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3. Turret changes - borked or not - in Ships and Modules [original thread]
Your 350 rails have 1/4 of their tracking due to frig sig radius. He was moving 70m/s, moving faster then you could track, you had him way out of ur optimum, practicaly at optimum+falloff, so he was out of ur range 2. What was the question again...
- by KR SUN - at 2004.07.06 19:47:00
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4. Turret changes - borked or not - in Ships and Modules [original thread]
Your 350 rails have 1/4 of their tracking due to frig sig radius. He was moving 70m/s, moving faster then you could track, you had him way out of ur optimum, practicaly at optimum+falloff, so he was out of ur range 2. What was the question again...
- by KR SUN - at 2004.07.06 19:47:00
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5. More Missiles! - in Ships and Modules [original thread]
How about varaible speed of a missles? - Lets say a heavy missle goes N km/s if fired against a cruser. - It goes N/2 if fired against a frigate. - It goes N*2 if fired against a bs. See what I mean? "Bigger" missles will go slower (=avoidable...
- by KR SUN - at 2004.07.04 21:16:00
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6. More Missiles! - in Ships and Modules [original thread]
How about varaible speed of a missles? - Lets say a heavy missle goes N km/s if fired against a cruser. - It goes N/2 if fired against a frigate. - It goes N*2 if fired against a bs. See what I mean? "Bigger" missles will go slower (=avoidable...
- by KR SUN - at 2004.07.04 21:16:00
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7. More Missiles! - in Ships and Modules [original thread]
Quote: 1. I'm not a missile or explosion expert, any feedback that will be posted with more knowledge than I have is most welcome. In real life antiaircraft missles never actually (rarely) hit the target with "kinetic damage". Since the ...
- by KR SUN - at 2004.07.04 12:42:00
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8. More Missiles! - in Ships and Modules [original thread]
Quote: 1. I'm not a missile or explosion expert, any feedback that will be posted with more knowledge than I have is most welcome. In real life antiaircraft missles never actually (rarely) hit the target with "kinetic damage". Since the ...
- by KR SUN - at 2004.07.04 12:42:00
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9. Need some Advice. - in Ships and Modules [original thread]
Look at heavy beams (cruser size long range lasers) instead of bs-size pulses. Pros: - same optimum and falloff but twice better traking due to sig rad. - joke (for a bs) fitting - lower base cap usage - cheap even named compared to bs-sized guns...
- by KR SUN - at 2004.07.04 11:46:00
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10. Need some Advice. - in Ships and Modules [original thread]
Look at heavy beams (cruser size long range lasers) instead of bs-size pulses. Pros: - same optimum and falloff but twice better traking due to sig rad. - joke (for a bs) fitting - lower base cap usage - cheap even named compared to bs-sized guns...
- by KR SUN - at 2004.07.04 11:46:00
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11. Maller PVP setups - in Ships and Modules [original thread]
Common mistake to disragard smaller weapons. Frig guns for cruser (or cruser for bs) have: - joke fitting - way better tracking - VERY VERY VERY decent dot. - lower cap usage Moreover, if you check the stats you may find that big long range fri...
- by KR SUN - at 2004.06.28 20:24:00
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12. Lasers? - in Ships and Modules [original thread]
Look at the grid req. It goes like: minimum for low range, fast tracking (like electron blaster) maximum for long range, big guns (like big rail) In the middle you have: - one "dual" which is bad tracking short range easy to fit (like dual rai...
- by KR SUN - at 2004.06.28 20:13:00
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13. Maller PVP setups - in Ships and Modules [original thread]
Edited by: KR SUN on 28/06/2004 20:06:33 5 frig lasers, better short range, even better gartlings. 2x100MW burners (bs size) 1x20km scrambler Low with grid boosts, and cap relays. prob damage mod or warp stabs. Speed - amazing, catches any...
- by KR SUN - at 2004.06.28 20:04:00
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14. Missile Combat - in Ships and Modules [original thread]
About defenders. Defenders are nice idea, but they r the most stupid things about missles. The problem is that only missle ships can use defence against missles, since you need a launcher to fire defenders. Moreover, not only it makes all non-mis...
- by KR SUN - at 2004.06.23 22:40:00
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15. Crusader PvP Fitting needed - in Ships and Modules [original thread]
Disclamer: I have no experience with ceptors at all! But, if you want to try something, try this: 4xGartlings lasers. 10mw AB 7.5km scramler 1-2 ax. power cores 1-2 cap relays 0-1 heatsink (not sure u can fit it) Logic behind: a) You need sp...
- by KR SUN - at 2004.06.22 11:11:00
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16. Crusader PvP Fitting needed - in Ships and Modules [original thread]
Disclamer: I have no experience with ceptors at all! But, if you want to try something, try this: 4xGartlings lasers. 10mw AB 7.5km scramler 1-2 ax. power cores 1-2 cap relays 0-1 heatsink (not sure u can fit it) Logic behind: a) You need sp...
- by KR SUN - at 2004.06.22 11:11:00
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17. Raven is UBER ! Talk about balance... - in Ships and Modules [original thread]
Exactly! Defenders hit 100%. So fit apoc with 2 rocket launchers with defeners. Thier rof is 4 sec, so 1 rocket laucnher can keep up with 4 siege. You will render all raven missles useless and stil have ur guns. Hail to the defenders!
- by KR SUN - at 2004.06.17 19:12:00
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18. Changes to missiles - in Ships and Modules [original thread]
Edited by: KR SUN on 03/06/2004 21:10:31 Make torps very slow (very slow, under 500m/s). Double-triple the torps damage. Allow torps on frigs, but not cruise. Then frigs vs frigs with torps will be useless without any ulta-super-complicated ...
- by KR SUN - at 2004.06.03 21:09:00
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19. How to speed up a hauler? - in Ships and Modules [original thread]
Good bookmarks are way way way way better then all these fancy setups. The hauler should fly by marks on a good designed route, not try to break speed barier. Why? Well in secure space speed is not essential and in non-secure space all these setu...
- by KR SUN - at 2004.06.03 10:18:00
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20. Upcoming Missile Launcher and MWD changes = BAD, What do you think? - in Ships and Modules [original thread]
Missle type by ship class is a good change. Frigates with cruise are stupid. But I think that frigs should escape cruise and torps easily and escape heavy missles half of a time. The damn bs should not be able to fit ONE launcher with cruises and...
- by KR SUN - at 2004.05.28 10:14:00
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